

VideoGame Probably great, if only I could play it If you have a firm stomach, definitely check it out. Besides this, the monsters have a habit of playing their theme music when they attack, which is enough to tell whether or not they've left the room, the story is predictable, and the latter parts can fall a bit flat.īut there are so many things that the game does right that Amnesia remains a masterpiece. For example, one can predict many attacks using a simple process: 1) Am I in a room? 2) Was there a puzzle in the room? 3) Did I complete the puzzle? If the answer is yes to all three, you can expect the monster to knock on the door. This is not to say that Amnesia is a perfect game, there are flaws to it. Also, the game encourages exploration, which, while you're in a dark, monster-infested prison cell, is quite nerve racking, but still worth the scares for the extra items. Many times during a chase, you'll have to choose between two things that could either save you or kill you, such as pulling out your lantern to protect your sanity (which, when it gets too low, makes you easier to see) or keeping it off to avoid being seen. Part of the scare factor is that you can't predict (well, most of the time) when they will show up and so, are constantly looking out for them.Īnother great thing about this is the gameplay, which, while pretty basic, still does a good job of fitting into the game's genre and mood. Another thing the monsters won't do is ambush you at every corner. However, unlike quite a few other horror games/films/etc, there is a notable absence of jump scares, and I applaud this, since it really contributes to the scare factor when monsters don't leap out at you and roar in your face every second. The atmosphere is one of the best parts of the game every corner feels like there's something around it, every room feels like there's something in it. It knows what you are scared of and exploits it with sadistic beauty. You've probably heard this before, but this game is terrifying. But, to tell you the truth, I might not have been able to get through it if I had. Perhaps the biggest strike against me, though, is that I never expected to get the game myself, and so watched a Let's Play of it a few months before I got it. Playing during the night only was too impractical for me. Let me start by saying this: I did not play this game as recommended.

VideoGame Not Perfect, but Absolutely Terrifying Regardless

Unless something better comes along, I think I'm stuck not being able to enjoy the horror elements of games anymore. The walls, paintings, etc.hell even friggin' drawers. Everything in the game is there to make you afraid. Sometimes you'll feel as if you're the smallest thing in the universe. (At least try to play it at night) The atmosphere is constantly on you. Don't even try to do it any other way, it blows the immersion. Headphones and playing at night are a must. It still gives me chills thinking about it. The whispering and voices in your mind, the creaks and wind howling in that damned castle.Brr. The sounds are quite well made.that's really what gets you sometimes. Running from mutilated, deformed fleshies is what you will be most concerned about. It's not terrible, but obviously not the first thing on your mind. Say what you will about the story it's not exactly the game's selling point. This game removes that commonality as a whole the only way to live is to hide. Most survival/horror games at least give you someway to defend yourself. VideoGame I'll never be scared of another horror game again.
